Carrier Command: Gaea Mission

Date: 2017-12-12 06:21

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Traveling between islands is real-time and seamless. Islands are composed of 6 distinct climatic zones, including Wastelands, Arctic, Marshlands, Volcanic, Mountains and Temperate. The game features real-time weather changes and day/night cycles.

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A positive review from criticised unused potential and frustration caused by horribly executed AI of units. It also means very bad pathfinding which was noted as one of the biggest problems that Realtime strategy could have. The review on the other hand praised graphics soundtrack and the gameplay if the player has strong nerves enough to stand the AI. [79]

Carrier Command: Gaea Mission - PC Game Trainer Cheat

The story takes place on the planetoid of Taurus, a pivotal battleground in the war between two factions: the United Earth Coalition (UEC), and the Asian Pacific Alliance (APA), the latter having gained control of Earth in an apocalyptic conflict.

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To assimilate a neutral island, an ACCB (automatic command- centre builder) pod must be placed by a Walrus. The player must nominate whether the island will be a resource island, a factory island, or a defence island. Resource islands mine basic raw materials from the ground, which are used to build defenses and production buildings on other islands.

The Commodore 6. 9 version is the exception and reproduces the same gameplay from a top down 7. D viewpoint. When previewed and finally released on Amiga and Atari ST formats, the game received substantial attention due to the level of 8. D fluidity in the graphics engine that hadn't really been seen before. The game also featured a sampled theme song by Dave Lowe, which was expanded into a full, studio- recorded vocal production entitled. This was included on a tape cassette with certain releases of the game. A similar scheme was used for the later game Starglider 7. A game of Carrier Command can be initiated in two ways.

The player's fundamental unit is the Carrier, from which they may deploy and dock up to four aerial units and four amphibious units. Other defensive and offensive systems are present, such as drones which protect the Carrier when under attack.

A negative review was released by Impulse Gamer where the game was given 95%. The review criticised poor gameplay, bugs and audio. Some praise was gained for visuals on the other hand: The review in the end noted that some problems with the game were probably caused by Duke Nukem syndrome . [69]

The carrier is destroyed when damage to the superstructure reaches 6. Damage to the components is done according to where the impacts are on the carrier.

The player must ensure there is a good balance of islands, otherwise the carrier will run out of fuel and supplies during the game. The ACCB builds itself into a command centre, and continues to automatically produce buildings and robots to work on or defend the island. Damaged and destroyed units are rebuilt over time the same way.

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